Change Log


## Error Hammer v0.1.2 (itch.20260306.01)

### Added

- Baba-driven progression loop: Day Labor + Baba always visible; Baba completions unlock core trade tracks.

- Random Rebar Bob encounter system with deterministic once-per-day trigger.

- Full-screen Rebar Bob sprite encounter presentation.

- Accounting > Contract Files with bid, est-vs-actual hours, est-vs-actual net, and outcome tracking.

### Changed

- Contracts now hide locked trade offers and only show unlocked core-track groups.

- Work card streamlined to action-first flow (`Current Job`, `Budget`, collapsible `Cut Losses`).

- Office top navigation moved to compact hamburger segmented menu.

- Release/build metadata updated and aligned with versioned itch artifact naming.

### Fixed

- Task Result popup and encounter popup now stay until manually dismissed.

- Contract accept/fallback UI path regressions resolved.

- Deterministic TW/UI test expectations updated to current shipped behavior.

### Balance

- Core contract economics re-tuned around active core tracks (Baba floor preserved).

- Non-Baba payout now uses deterministic performance bonuses (time + quality).

- Progression pacing baselines updated for the current Baba-gated unlock model.

### UX/Mobile

- Encounter overlay restyled with stronger visual presence and readable glass card.

- Current task readability improved with cleaner labels and denser mobile-safe layout.

### Known Issues

- Pacing estimation tests are still computationally heavy in local CI.

- No new critical gameplay blockers identified in this build.

Files

error-hammer-v0.1.2+itch.20260306.01-itch.zip Play in browser
10 days ago

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