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ZigSand3D

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Devlog

  • Devlog #3: A Survivor, a Base Camp, and a Good Place to Stop
    July 16, 2026 by BeCool3000
    I started this last round of work with a simple idea: put a survivalist into the falling-sand world and see if he could actually live there. That turned into a much bigger experiment than I expected... Continue reading
  • Devlog #2: I Gave the Tiny World a Survivor, and He Started Building
    July 13, 2026 by BeCool3000
    Devlog #2: I Gave the Tiny World a Survivor, and He Started Building The last devlog ended with a strange little GPU world that could pour sand, spread water, boil oceans into steam, grow palms, spawn... Continue reading
  • Devlog #1: I Put a Tiny World on the GPU and It Started Growing Fish
    July 11, 2026 by BeCool3000
    ZigSand3D began with one stubborn rule: The CPU is not allowed to move a single grain of sand. No temporary CPU prototype. No hidden loop walking the voxel grid. No “we will port it to compute later... Continue reading
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Updated 11 days ago