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Devlog
Devlog #3: A Survivor, a Base Camp, and a Good Place to Stop
July 16, 2026
by
BeCool3000
I started this last round of work with a simple idea: put a survivalist into the falling-sand world and see if he could actually live there. That turned into a much bigger experiment than I expected...
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Devlog #2: I Gave the Tiny World a Survivor, and He Started Building
July 13, 2026
by
BeCool3000
Devlog #2: I Gave the Tiny World a Survivor, and He Started Building The last devlog ended with a strange little GPU world that could pour sand, spread water, boil oceans into steam, grow palms, spawn...
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Devlog #1: I Put a Tiny World on the GPU and It Started Growing Fish
July 11, 2026
by
BeCool3000
ZigSand3D began with one stubborn rule: The CPU is not allowed to move a single grain of sand. No temporary CPU prototype. No hidden loop walking the voxel grid. No “we will port it to compute later...
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